AI Insights · Timothy · April 2024
Top 5 Card Battler Apps on Android in Romania - Q1 2024
Discover the performance trends of the top 5 card battler apps on Android in Romania for Q1 2024, including downloads, revenue, and active users.
During the first quarter of 2024, the top 5 card battler apps on Android in Romania showcased diverse performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at each app's performance, based on data from Sensor Tower.
Mighty Party from PANORAMIK GAMES LTD saw varying weekly revenue, starting at around $619 in early January and peaking at $715 by mid-January. The revenue dipped to $281 in mid-February but showed signs of recovery, reaching $642 in mid-March. Weekly downloads fluctuated significantly, with a notable spike to 2.9K in the week of February 19. Active users followed a similar pattern, peaking at 6.7K in late February before stabilizing at 4.7K by the end of March.
Black Deck - Card Battle CCG by SayGames Ltd experienced a decline in weekly revenue, starting the quarter at $94 and dropping to negligible amounts by March. Weekly downloads also showed a downward trend, beginning at 368 and decreasing to 63 by the end of the quarter. Active users remained relatively stable, fluctuating slightly between 1.5K and 1.6K throughout the period.
MARVEL SNAP from Nuverse had an interesting revenue pattern, starting strong at $1.7K in the first week of January, dipping to $310 by late January, and then recovering to $1.4K in early March. Weekly downloads were modest, peaking at 765 in early January and then stabilizing around 150. The number of active users started at 4K and gradually decreased to 1.9K by the end of March.
Plants vs. Zombies™ Heroes by ELECTRONIC ARTS maintained consistent weekly revenue of $1 throughout the quarter. Downloads saw a gradual increase, starting at 132 in early January and reaching 372 by late February. Active users also showed growth, starting at 435 and peaking at 641 in early March before slightly declining to 543 by the end of the quarter.
Pokémon TCG Live from The Pokémon Company International had no recorded revenue. However, weekly downloads remained steady, ranging from 162 to 228. Active users showed a slight upward trend, starting at 1.1K and reaching 1.2K by the end of March.
For more detailed insights and data, visit Sensor Tower.